const.lua ebind_GetShowitem = 56,--怪物爆物回调(是否直接入包裹)initinit.lua s.event.bind(const.ebind_GetShowitem, "On_GetShowitem")--绑定怪物掉落事件(是否入包裹)BindEvent.luafunction On_GetShowitem(actor, Target, item)
local actorname = actor:getCharName()
local Targetname = Target:getCharName()
local itemName = item:getName()--名称
local Num = s.share.checkListText("..\\Envir\\QuestDiary\\自动捡物配置\\"..Targetname..".txt", itemName)
if Num == 1 then
print("56事件回调".." 物品名: "..itemName.."结果:捡取")
return true
end
print("56事件回调".." 物品名: "..itemName.."结果:不捡")
return false
end